
Demo available on Steam Next Fest!
Flarebound is now available on Steam Next Fest from Oct 13 to Oct 20. Play the demo for free and wishlist here!
Update log v0.9:
- New features
- When tracing longer paths, every 5 tiles you automatically collect 1 additional coin and the reward increases by 1 as well. On tile 5 you get 1 coin, tile 10 you get 2 coins and so on. That way you get rewarded for very long paths but drawing too far is also very risky as you never know if there are more creatures moving down there…
- Polish
- Completely refactored the bag/inventory system, now everything is held in the bag (including coins, flares and keys). Makes it simpler to understand.
- Increased size and zoom of the dig area, now there is much more room to move around in (and dig into your doom by accident).
- Polished the messages popping up when picking up things (no more overlapping texts)
- Completely refactored the pod distance display, it now shows the distance and direction to the next target (either the escape pod or the next level door, whatever is closer)
- Museum, added reveal button to make it more clear when a collection is complete and can be revealed (which will earn you lots of coins).
- The intro text explaining how to dig now also shows a video. I may add more of those to the other gameplay explanation moments as well.
- Added a bunch more creatures in the early levels. Be aware of the snakes!
- Chest shows how many coins you have. Glow will increase based on content. How much can you collect?
- When the time slows down to draw a new path, a grid appears where a flare can be thrown. I a later update I will add that this grid can be upgraded as well to throw flares further.
- Settings
- Added “reset demo” button to settings, this will delete all progress and allow you to start the demo completely new.
- New upgrades
- Bag limit can be upgraded to hold more things during your dig
- Flares can be upgraded to mark creatures. When throwing a flare it automatically highlights creatures with a red glow in a certain radius as it flies past them.
- Similar upgrade can be puchased to mark artefacts (in blue).
- Misc
- Patched the build to protect against the exploit recently found in Unity games
- As always lots of little bugfixes that are not worth mentioning here in detail
Some examples of the 0.9 update:

New chest

New direction and distance pointer

Upgrade screen containing the monster marker upgrade

This creature has been marked by the monster marker and is visible even in darkness

End screen listing all your collected items now shows up sooner whilst the escape pod is rising

Bag upgrade
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