Blog

  • Flarebound v0.4 released

    Big update! Flarebound v0.4 is out now.

    • Polish
      • Digging animation improved with particle effects and smoother movement
      • Better end of run success dialog that counts everything that was collected
      • Changed character and monsters to 8×8 px style for experimentation
      • Improved cursor handling
    • New features
      • Player leaves behind lit tiles so its more visible what path has been travelled which helps to spot chasing enemies – Added new enemy monster that moves very fast but in straight lines
      • Monster spawning improved and distributed
      • Collectables spawning improved and better distributed
      • Added museum screen (start screen) which will eventually host all collectables and upgrade tree
      • Lava ignites constantly at random places to keep the pressure on for the player
      • Camera zooms in/out during movement
      • Flares can be thrown with left click now, cursor has to be at a certain distance to the player
      • Flares stick exactly where they have been thrown at
      • Moved the UI to the bottom of the screen and included the collection bag there as well
      • For each death there will be a new tomb at the beginning grass area
    • Bugfixes
      • Bag collection fixed
      • Picking up things fixed
      • Bunch of other exceptions fixed

    Play here:
    https://42bytes.itch.io/flarebound

    Wishlist here: https://store.steampowered.com/app/3780750/Flarebound/

  • Flarebound Introduction

    Flarebound is a roguelite I’m building about descending into a volcano that doesn’t really want you there.

    You’ll be collecting strange relics, ancient fossils, and plenty of junk as you dig downward — but there’s pressure. Lava follows you down the path you dug. Gas pockets explode when coming in contact with lava. Things live in the dark. You won’t see everything in one run, but each attempt pushes a little deeper and brings something new to the surface.

    There’s a persistent museum where your finds are displayed, and the world gradually expands as you unlock new tools, upgrades, and biomes. Some of it’s eerie, some of it’s playful. It’s not trying to be a survival sim, but you will certainly die a lot in weird ways.

    I’m making this solo, mostly for the joy of it. Updates will show up here from time to time.

    Wishlist on Steam to get notified when I release an Early Access version: https://store.steampowered.com/app/3780750/Flarebound/